Master Hand teleports by snapping his fingers. Master Hand's pummel, when low health he will throw the player out of blast line for finishing move. They can be attacked, reflected, or even picked up with the right timing. Master Hand underhands a series of spiked balls across the stage, which may either roll or bounce. Master Hand snaps his fingers, stunning the player. They may or may not circle back around for another pass. Master Hand throws two rings across the stage. Named after a weapon from the anime Space Battleship Yamato. Master Hand produces a series of mirrors and fires a single laser that bounces between them. Master Hand fires a blue laser from each fingertip. Master Hand flies into the air and swoops in from the background. However, if fighting Master Hand while playing as Inkling using the cyan alternate costume (during World of Light as Inkling does not fight Master Hand in Classic Mode), the ball of ink will be pink instead. The ink is an aqua color that doesn't match any Inkling. Master Hand creates a large ball of ink that covers both the player and the screen. This move is named after the kenzan, a spiked plate used in flower arrangement. When fighting both Master Hand and Crazy Hand, the latter can also be stunned by getting him to touch the spikes (by Finger Drill, Spasm, or Spider Walk). If the player can get Master Hand to touch the spikes (by Finger Drill or Fake-Out Slap), he will become stunned. Master Hand drags a finger over the floor, causing a string of damaging spikes to sprout in that location. He then returns to the stage with a flying punch. Master Hand retreats into the background and produces between three and five fireballs, which he throws at the player. It buries the player if it connect dead-on, and also has a vacuum effect to pull the player in if they're barely out of range. Master Hand drops from above, spinning and drilling into the player. When controlling, holding the special-move button down until Master Hand's fingertips flash fires three pairs, but only fires one if the button is let go at any time before that. Master Hand fires pairs of bullets - one pair normally, or three at low health. Master Hand holds a fist above the player as if to punch them, but instead opens up and comes down with a slap. Master Hand makes a big open-hand swipe across the stage. Moves that can be used while Master Hand is playable in World of Light are marked based on their input. Master Hand has received the greatest overhaul of any incarnation, gaining a significantly larger moveset overall. Ice Climbers, Mewtwo, Chrom, Meta Knight, Pit, Diddy Kong, Ryu, Incineroar, Banjo & Kazooie, Byleth, Sephiroth, Pyra/Mythra, and Sora always fight both of the Hands. All the fighters who fight Master Hand, except for Pikachu and Pokémon Trainer, fight both Master Hand and Crazy Hand if the intensity is 7.0 or above. Pikachu and Pokémon Trainer first fight Mewtwo before facing Master Hand in the same round. Falco and Ken only fight Crazy Hand, with Master Hand appearing alongside him only if the intensity is 7.0 or above. Rool, Piranha Plant, Hero, Terry, Min Min, Steve and Kazuya all face someone other than Master Hand at the end of their route. Mario, Link, Yoshi, Kirby, Luigi, Captain Falcon, Jigglypuff, Bowser, Zelda, Marth, Young Link, Dark Pit, Snake, R.O.B, Toon Link, Wolf, Mega Man, Rosalina & Luma, Pac-Man, Duck Hunt, Bayonetta, Inkling, Simon, Richter, King K. Unlike other installments, not every fighter battles with Master Hand at the end of their Classic Mode route. However, he can now be stunned, which renders him immobile on the ground for about 8 seconds. This results in Crazy Hand having a separate health bar as well, meaning that they no longer share the same pool of HP as they did in Smash 4. ![]() Also for the first time in the series since Brawl's Boss Battles, Master Hand no longer has a stamina HP indicator, instead having a health bar akin to bosses from Subspace Emissary or World of Light. For the first time since the original Super Smash Bros., Master Hand has the ability to face in either direction (left or right), which he combines with snapping his fingers to teleport around. Master Hand appears as a boss in Classic Mode.
0 Comments
Leave a Reply. |